Extraction Pipeline
STEP 01
Dump
Extract game files from disc or package
STEP 02
Unpack
FastFile / MAP / PKG to raw assets
STEP 03
Convert
Textures to WebP, models to glTF, audio to OGG
STEP 04
Index
Build manifest with metadata and relationships
STEP 05
Serve
Static on CF Pages or stream from StationServer
STEP 06
Render
Three.js / WebGL / Canvas2D / WebRTC
Per-Game Strategy
Halo: Combat Evolved
Format.map tag archive (Blam engine)
ToolsInvader, MEK/Refinery, HEK
Primary pathxemu stream + Three.js map viewer
AssetsBSP, tags, scripts fully extractable
Halo 2
Format.map tag archive (Blam v2)
ToolsAssembly, H2Codez, Cartographer
Primary pathxemu stream + Vista PC port
AssetsTags, MP RE'd by Cartographer
Call of Duty 4: Modern Warfare
Format.ff FastFile (IW 3.0 / id Tech 3)
ToolsCoD4x, LinkerMod, LibCod
Primary pathNative Mac (Aspyr port — 7GB ISO on SSD)
Stream pathSunshine → WebRTC → Browser
MultiplayerCoD4x + Bot Warfare (offline MP)
AssetsMaps, textures, models, sounds via FF extractor
StatusISO downloaded — Ready to install