Clippa Pro
StationServer Awaiting
Games 3
Stream
Arsenal
Pipeline
System

● StationServer

Status
Awaiting
Latency
—
Resolution
—
Bitrate
—
Browser (clippa.pro) → WebRTC → Sunshine (StationServer) → Game
Input: Gamepad API / Keyboard → Data Channel → Virtual Controller
Video: GPU Encode (VAAPI) → WebRTC Media → <video>
Audio: PulseAudio → Opus → WebRTC Audio
🎮
EmulatorJS
Self-hosted browser emulation. RetroArch WASM cores.
Web
🕸
xemu
Original Xbox emulator. LLE, high compatibility.
Desktop
🕸
Xenia
Xbox 360 emulator. Linux builds available.
Desktop
STEP 01
Dump
Extract game files from disc or package
STEP 02
Unpack
FastFile / MAP / PKG to raw assets
STEP 03
Convert
Textures to WebP, models to glTF, audio to OGG
STEP 04
Index
Build manifest with metadata and relationships
STEP 05
Serve
Static on CF Pages or stream from StationServer
STEP 06
Render
Three.js / WebGL / Canvas2D / WebRTC

Halo: Combat Evolved

Format.map tag archive (Blam engine)
ToolsInvader, MEK/Refinery, HEK
Primary pathxemu stream + Three.js map viewer
AssetsBSP, tags, scripts fully extractable

Halo 2

Format.map tag archive (Blam v2)
ToolsAssembly, H2Codez, Cartographer
Primary pathxemu stream + Vista PC port
AssetsTags, MP RE'd by Cartographer

Call of Duty 4: Modern Warfare

Format.ff FastFile (IW 3.0 / id Tech 3)
ToolsCoD4x, LinkerMod, LibCod
Primary pathNative Mac (Aspyr port — 7GB ISO on SSD)
Stream pathSunshine → WebRTC → Browser
MultiplayerCoD4x + Bot Warfare (offline MP)
AssetsMaps, textures, models, sounds via FF extractor
StatusISO downloaded — Ready to install

Clippa Pro

VersionPro v1.0
Games3
Tools loaded10
GamepadNot connected

Hardware

PlatformPS4 (Linux)
CPUAMD Jaguar x86-64 8-core
GPUAMD Radeon (GCN 1.1)
RAM8 GB GDDR5
Storage500 GB HDD
StreamingSunshine (pending)

Connectivity

clippa.proNS propagating
clippa.caNS propagating
CF Pagesclippa-b34.pages.dev
ProtocolWebRTC + HTTPS